9 lines
229 B
GLSL
9 lines
229 B
GLSL
#version 450
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layout(location = 1) out vec4 colourdata_from_the_vertexshader;
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void main() {
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gl_PointSize = 10.0;
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gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
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colourdata_from_the_vertexshader = vec4(0.0, 0.6, 1.0, 1.0);
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}
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