vulkan-intro-rs/shaders/shader.vert
2024-07-24 12:41:00 +02:00

9 lines
229 B
GLSL

#version 450
layout(location = 1) out vec4 colourdata_from_the_vertexshader;
void main() {
gl_PointSize = 10.0;
gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
colourdata_from_the_vertexshader = vec4(0.0, 0.6, 1.0, 1.0);
}