#version 450 layout(location = 1) out vec4 colourdata_from_the_vertexshader; void main() { gl_PointSize = 10.0; gl_Position = vec4(0.0, 0.0, 0.0, 1.0); colourdata_from_the_vertexshader = vec4(0.0, 0.6, 1.0, 1.0); }