vulkan-intro-rs/shaders/shader.vert
2024-08-02 09:10:28 +02:00

12 lines
335 B
GLSL

#version 450
layout(location = 0) in vec3 position;
layout(location = 1) in vec3 position_offset;
layout(location = 2) in vec3 colour;
layout(location = 0) out vec4 colourdata_for_the_fragmentshader;
void main() {
gl_Position = vec4(position + position_offset, 1.0);
colourdata_for_the_fragmentshader = vec4(colour, 1.0);
}