#version 450 layout(location = 0) in vec3 position; layout(location = 1) in vec3 position_offset; layout(location = 2) in vec3 colour; layout(location = 0) out vec4 colourdata_for_the_fragmentshader; void main() { gl_Position = vec4(position + position_offset, 1.0); colourdata_for_the_fragmentshader = vec4(colour, 1.0); }