12 lines
335 B
GLSL
12 lines
335 B
GLSL
#version 450
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layout(location = 0) in vec3 position;
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layout(location = 1) in vec3 position_offset;
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layout(location = 2) in vec3 colour;
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layout(location = 0) out vec4 colourdata_for_the_fragmentshader;
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void main() {
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gl_Position = vec4(position + position_offset, 1.0);
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colourdata_for_the_fragmentshader = vec4(colour, 1.0);
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}
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