vulkan-intro-rs/shaders/shader.frag
2024-07-24 12:41:00 +02:00

9 lines
186 B
GLSL

#version 450
layout(location = 0) out vec4 theColour;
layout(location = 1) in vec4 colourdata_from_the_vertexshader;
void main() {
theColour = colourdata_from_the_vertexshader;
}