9 lines
186 B
GLSL
9 lines
186 B
GLSL
#version 450
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layout(location = 0) out vec4 theColour;
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layout(location = 1) in vec4 colourdata_from_the_vertexshader;
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void main() {
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theColour = colourdata_from_the_vertexshader;
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}
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