13 lines
328 B
GLSL
13 lines
328 B
GLSL
#version 450
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layout(location = 0) in vec4 position;
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layout(location = 1) in float size;
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layout(location = 2) in vec4 colour;
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layout(location = 0) out vec4 colourdata_for_the_fragmentshader;
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void main() {
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gl_PointSize = size;
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gl_Position = position;
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colourdata_for_the_fragmentshader = vec4(0.4, 1.0, 0.5, 1.0);
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}
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