vulkan-intro-rs/shaders/shader.vert

13 lines
328 B
GLSL

#version 450
layout(location = 0) in vec4 position;
layout(location = 1) in float size;
layout(location = 2) in vec4 colour;
layout(location = 0) out vec4 colourdata_for_the_fragmentshader;
void main() {
gl_PointSize = size;
gl_Position = position;
colourdata_for_the_fragmentshader = vec4(0.4, 1.0, 0.5, 1.0);
}